Forza 6: First 2.5 Hours of Gameplay (Early Access)

Friday, September 11, 2015
By: Matthew Doucette

I recorded the first 2.5 hours of Forza 6 gameplay, including car crashes, lost races, game crashes, and game pauses for downloads.

I have early access to the game via the Forza Motorsport 6 Ultimate Edition. The game is great. Check it out:


Forza 6 - First 2.5 Hours Gameplay (Early Access) (playlist).

I highly recommend playing Forza with the least amount of assists, for the best driving experience. Tone down the Drivatar Difficulty to match your skills rather than using more assists to increase your skills. Suggested line, Traction Control, Stability Control, Automatic Transmission, and even Rewind abilities all deaden the experience.

 

My Forza 6 Settings:

My settings in the above videos are as follows (not at first, but eventually):

Assists:
- Suggested Line = OFF = 12% CR
- Braking = ABS ON = 10% CR
- Steering = NORMAL = 10% CR
- Traction & Stability Control = OFF = 12% CR
- Shifting = MANUAL = 5% CR
- Damage, Fuel, & Tire Wear = SIMULATION = 10% CR
- Rewind = OFF = 10% CR
Race Bonus = 69% CR

Drivatar Difficulty:
- Skill Level = HIGHLY SKILLED = 35% CR

Drivatar Preferences:
- Limit Aggression = OFF

 

P.S. Also see Forza 6 Demo Gameplay if you wish, and see How to Record Gameplay to see how I did it. Also see our (real) cars page.

 

That is all!

 

 

About the Author: I am Matthew Doucette of Xona Games, an award-winning indie game studio that I founded with my twin brother. We make intensified arcade-style retro games. Our business, our games, our technology, and we as competitive gamers have won prestigious awards and received worldwide press. Our business has won $190,000 in contests. Our games have ranked from #1 in Canada to #1 in Japan, have become #1 best sellers in multiple countries, have won game contests, and have held 3 of the top 5 rated spots in Japan of all Xbox LIVE indie games. Our game engines have been awarded for technical excellence. And we, the developers, have placed #1 in competitive gaming competitions -- relating to the games we make. Read about our story, our awards, our games, and view our blog.